I think it is taking considerable time for competitors to build Clash Royale games because synchronous PvP games are incredibly difficult to build, design and balance. I'm still waiting to see if Clash Royale gameplay can be considered too difficult to achieve for competitors. I don't think all the Clash Royale clones have launched yet.
Recently he's taken a position at Wooga in Berlin to sharpen his design skills and work with the world's best to create amazing, well-crafted products onto the mobile marketplace.
He's since grown into a full 50+ person studio manager. Adam has been in the mobile game industry since 2007, creating games independently.